The game is open-ended, and the player is free to explore and perform various tasks at will, unless a mission instructs otherwise. There are several alien races which the player can interact with, through these interactions shaping his relationship with the races, becoming either friend or foe. Some races are presented as a constant threat where friendship is not an option. Each race has a military presence across the universe and skirmishes can break out without the player's involvement. The player is capable of acquiring many different types of property, such as ships, stations, and factories. Ships can be piloted manually in the first-person by the player, or can be ordered to perform various tasks on their own such as engaging in combat and trading. Ships can also be grouped together to form wings, where they attempt to perform a task assigned by the player together without the player needing to order them individually. The number of assets the player can own is not limited by the game. ![]() ![]() Types of ships range from small scout ships equipped with light weaponry and shielding to large capital ships with various capabilities, which can be used for offense, factory construction, ware production or other purposes.Ĭombat can range from dogfights between small ships to large fleet battles involving many ships, small to large alike. There are several classes of weapons available for use, such as beam weapons, energy projectiles, ammo-based projectiles which must be kept stocked with the appropriate ammunition, various types of missiles, as well as mines. Several space installations are available to be built by the player.Įach ship is usually capable of equipping a wide array of weapons, usually limited by the constructing race and ship size. They can include factories, trading stations, stationary weapon platforms, and more. The player can also build a Headquarters, capable of many different tasks ranging from ware storage to ship construction. Factories can be built basically anywhere in a sector, usually to provide income to the player through the sale of the wares it produces, or the production of wares directly for the player's use. Wares can be bought from stations for a certain cost, and be either sold at another station (ideally for a profit) or to be used by the player. Certain wares are required at each type of station to produce the stations product. The 3rd section is the global scripts, and will also be available.As an example, crystals are required at Solar Power Plants to produce its product energy cells. Different options will apear depending on the target. The 2nd section has all the commands available for the target object. The first option will switch the current target to any object you select. This is either the ship/station you ran the command from, or your current target if using the hotket (if no target, then the playership) When the menu opens up it will have a certain target object.The 3rd way is to use the hotkey which you can set in the controls menu. There is a station command available via your stations command console as well as one in your ships command console. ![]() The cheat scripts are fairly straight forward to use, and is all contained within a single menu. ![]() To install, unzip cheat collection and libraries to your X3 Directory Zip Downloads (Requires Cycrow Libraires).To install, use the plugin manager to install the spk file So these can be used as a good example when you start to script yourself. The cheat scripts use many of the new features of scripting in X3TC, especially the use of the custom menu. I have created a cheat package for use with X3TC, which i and other betatesters have used when testing the game.
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